Saturday, August 21, 2010

The Rules

Wow, that was fast!! As promised, here are the rules of DOJO TCG. Yeah, I changed the name, because Fortification sounds straight up whack!

Dojo TCG Rule Book

Abstract: Dojo is a turn-based trading card game based on creatures and elemental

Goal: The ultimate aim of this game is to destroy your opponent’s homeland while keeping yours intact.

Getting Started: Each player may have a deck consisting of 50 cards, and 1 homeland, for a total of 51 cards. There may be up to two of the same and ★★ creatures in each deck, but only one of any ★★★ creature in each deck.

Terms

Action: Every player has 3 actions per turn. An action can be used to play creatures, items, face-down items, attachments, locations. An action may be used to do a secondary or POWER attack to an opponent’s creatures or homeland. An action may be used to bank 3 CU. So a turn of 3 actions may be used to bank 9 CU. An action may be used to draw a card.

Draw: This refers to placing the card on top of your deck into your hand.

Discard: This refers to removing a card from your deck, hand, or field and placing it into the discard pile.

Cost Unit: (CU) is the common currency in the game, and is used to play items, face down items, attachments, locations, fighting caste creatures, and also to use some attacks. Each Player starts with 25 CU, and receives a free 3 CU at the start of every turn.

Cards

Types of Cards: There are many different card types in Dojo TCG. There are creature cards, Item cards, face-down item cards, attachments, locations, and homeland cards.

Homelands: Each homeland has 25 health, and confers a health bonus of +1 to each creature of the corresponding element.

Creatures

Creature Cards: Creature cards are the life blood of your attacking force, and are usually the primary means to both defend your homeland and to attack your opponent’s homeland and creatures. They are usually characterized by a unique element, rarity/power measure, multiple attacks, and other auxiliary bonuses.

Components of Creature Cards: Creature cards display a name, element, health value, rarity measure, a primary, secondary and POWER attack, which may carry a CU value (To be discussed later), as well as a possible auxiliary bonus. All creatures also carry a Tribute value on the bottom right corner of the card, which is the amount of CU that the attacking player receives if they defeat the creature.

Elemental Castes: There are four distinct elemental castes in this game: Water, Fire, Electricity, and Earth, all of which have corresponding homelands. There is a 5th caste, the fighting caste, which does not have a corresponding homeland, but usually confers an auxiliary bonus.

Health value: Refers to how much health a creature has. Once a creature loses all of its health, it is placed in the discard pile, and the attacking player receives the creature’s tribute.

Creature Rarity: The rarity of a creature is designated by either ,★★, or ★★★. A represents a creature of common rarity, a ★★ represents a creature of common rarity, and a ★★★ represents a rare creature.

Rarity and Actions: A creature of rarity can be played using one action, a ★★ creature can be played using two actions, and a ★★★ creature can be played using three actions.

Rarity and Playing Creatures: Creatures must be played in a specific order at the beginning of the game. The first creature played must be a . The second may be either a or a ★★, and the third may be either a , ★★, or a ★★★. However, the first creature card played must be a .

Creature Attacks

Attacks: A Creature may have up to three attacks, a primary attack, secondary attack, and a POWER attack. A creature’s primary attack may be used without using up an action or any CU, as long as it is used the turn after the creature is played. A Secondary attack uses up 1 action and the CU cost designated on the card. Lastly, a power attack uses up 2 actions and the CU cost designated on the card. Damage done by an attack may be distributed however you choose.

Attacking the Homeland: The opponent’s homeland may only be attacked when there are no creatures defending it. Each homeland has 25 health, and the game ends when one person’s homeland is destroyed.

Items

How to play items: All items require an action to be played, and also have a corresponding CU cost. The instructions on the card may then be followed. Unlike Face-Down Items, these cards are played face-up.

Face-Down Items

How to play Face-Down Items: Face-Down Items are always played Face-Down on the field. They require an action to play, as well as the CU cost denoted on the card. They may be activated whenever the opponent plays a card that triggers the face-down. Simply follow the instructions on the card.

Attachments

How to play attachments: Attachments may be attached to creatures already on the field. They require an action and a CU cost denoted on the card to be put into play. They usually confer health and attack bonuses.

Locations

How to play locations: Locations require an action and the CU cost denoted on the card to be put into play. Follow the instruction on the card. Locations have a health value, and stay in play as long as their health remains intact. Locations may be attacked by creatures, and are discarded when they lose all their health.

Playing the Game

Every player starts with 25 CU, and may draw the top 7 cards off of their shuffled deck. At the beginning of every turn (other than the first), draw a card and receive 3 CU.

The first three turns of the game are deemed the Peace Treaty turns, where no damage is allowed to be dealt to the opponent’s creatures, by creatures, items, face-down items, locations, attachments, auxiliary bonuses, or any other means.

Play the game, and do it BIG.


Ultimate Nerdom

So since I go to college about a month after everyone else does, I found it imperative to find a source of entertainment for the waning days of my summer vacation. (Besides, my Age of Empires III clanmates were starting to get a bit boring to talk to once I realized that none of them spoke English).

So I endured the blistering heat in my attic (the newly-installed window added little in the way of ventilation), and I came across a brown bag. Expecting nothing, I opened it up, and out spilled numerous colorful cards with blue backing. I had found a trading card game that I had made in the 8th grade, which had been given the unfortunate name "Fortification." I felt like the kids in Jumanji when they found that creepy board game. I was ecstatic!

Unfortunately, I had forgotten all the rules, and of course, there wasn't a rule book in sight. But upon closer examination and after a heavy dose of speculation, I made some preliminary rules. I wanted to play this game. Now.

Now here came the hard part: Convincing someone to play with me. While the cards were certainly colorful, and all of the creature cards had the same exact layout and some sort of color scheme, the art was just not up to par. They looked like Pokemon that were beat when they were young. Well, except for Ditto. That guy looked like garb to begin with.

Anyways, with some consistent pestering, I convinced/forced some of my friends to test the game. As the game progressed, I made up rules and took a marker and changed the rules on all of the cards and won every game we ever played. My friends never spoke to me again and unfriended me on facebook. The End.

But that's not what actually happened. Turned out the game has some potential to really be pretty fun. It was sort of a mix of some turn-based PC games, with elements of the Harry Potter TCG (R.I.P.), Pokemon, Yu-Gi-Oh, and unwittingly, Magic the Gathering as well. If you are not familiar with any of these aforementioned games, then consider yourself socially adequate.

But after playing a couple games, I really wanted to make more cards, fix some balancing issues, and at least put some more time into the artwork. Hey, I have about a month left, all my friend(s) will be off to college, and what the heck, it's not like I have a life or anything!

Anyways, for the millions of people reading this blog internationally, I'll post the rules in a little bit.